Air Land & Sea Critters At War Abstract Familiars lend unique powers to
Air Land & Sea Critters At War Abstract Familiars lend unique powers toTo Victory! In Air, Land, and Sea: Critters at War, two players vie for control over each theater of war by playing cards and strategically utilizing their special abilities to win battles. Whoever gains the most Victory Points over several battles wins the war! Components: Two Supreme Commander Cards 18 Battle Cards 3 Theater Cards 14 Score Markers 1 Rulebook Ages: 14+ Players: 2 Playtime: 20 minutes
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