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Clacks A Discworld Board Game Solo READ The player in the

Clacks A Discworld Board Game Solo READ The player in theClacks: A Discworld Board Game is based on the "Clacks" semaphore messaging system the fastest (non magical) messaging system on the Discworld featured in Sir Terry Pratchett's novel Going Postal. Using a semaphore system of shuttered lamps on top of high towers, the Grand Trunk Semaphore Company has revolutionized long distance communications on the Discworld. Their network of towers covers most of the Unnamed Continent, but now the old postal

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Description

READ The player in the Hot Seat collects the answers and reads all of them out loud

Find the flying machine and escape before you all become permanent artefacts of the Forbidden Desert

Isle of Skye: Journeyman

the Lords of Time put the source of immortality at risk

playable by 1-4 people (up to 5 with the expansion

Clacks A Discworld Board Game Solo READ The player in theClacks: A Discworld Board Game is based on the "Clacks" semaphore messaging system the fastest (non magical) messaging system on the Discworld featured in Sir Terry Pratchett's novel Going Postal. Using a semaphore system of shuttered lamps on top of high towers, the Grand Trunk Semaphore Company has revolutionized long distance communications on the Discworld. Their network of towers covers most of the Unnamed Continent, but now the old postal

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