Vol. XVIII · Free shipping $75+ · Read the collection
Feature · Product Review

Spinal Crush [U-WTR044] (Welcome to Rathe Unlimited) Unlimited Rainbow Foil ARC014-R Set: Tales of Aria Edition:

Spinal Crush [U-WTR044] (Welcome to Rathe Unlimited) Unlimited Rainbow Foil ARC014-R Set: Tales of Aria Edition:Set: Welcome to Rathe Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Majestic Class: Guardian Cost: 5 Power: 9 Crush If Spinal Crush deals 4 or more damage to a hero, action cards, activated abilities, and attacks they control lose and can't gain go again during their next action phase.

SKU: 80990306561 · From lagence-mr.com

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Description

Set: Tales of Aria Edition: 1st Edition Finish: Cold Foil Type: Equipment Subtype: Chest Rarity: Legendary Class: Ice Cost: 0 Once per Turn Action - [1 Resource]: Cards and activated abilities cost opposing heroes an additional [1 Resource] this turn

Set: Monarch Edition: 1st Edition Finish: Cold Foil Type: Instant Rarity: Legendary Class: Shadow Cost: 0 Legendary Chane Specialization (You may only have 1 Eclipse in your deck and only if your hero is Chane

Set: Promo Finish: Cold Foil Type: Weapon Subtype: Sword (2H) Rarity: Promo Class: Runeblade Power: 1 Once per Turn Action - [2 Resource]: Attack If Nebula Blade hits

Set: Promo Finish: Cold Foil Type: Instant Subtype: Aura Rarity: Promo Class: Light Illusionist Cost: 4 Attack action cards controlled by an opposing hero have -1 [Power] while attacking and defending

Set: Crucible of War Edition: 1st Edition Finish: Rainbow Foil Type: Instant Rarity: Majestic Class: Generic Cost: 0 Attack action cards can't gain [Power] from their own effects

Spinal Crush [U-WTR044] (Welcome to Rathe Unlimited) Unlimited Rainbow Foil ARC014-R Set: Tales of Aria Edition:Set: Welcome to Rathe Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Majestic Class: Guardian Cost: 5 Power: 9 Crush If Spinal Crush deals 4 or more damage to a hero, action cards, activated abilities, and attacks they control lose and can't gain go again during their next action phase.

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